Technical Animator Picture


February 11th , 2022

Cyborn is looking for multiple developers experienced in UE who are able to create robust game play elements using blue prints and C++. You will join our team working on Hubris and several other exciting projects.

What will you do

  • You will create game play systems based on the game designers block out or design brief.
  • You will use blueprints and C++ on a daily base.
  • You communicate daily with the production manager.

What we expect of you

  • You are able to create shippable game play systems with either Blue prints or C++.
  • You are able to translate a rough game design block out or prototype to a fleshed out working system in the engine.
  • You have good knowledge of UE4 blueprinting and all the underlying systems of the editor to support this.
  • You have good knowledge of Visual Studio and how to use this to debug existing code or your new code.
  • You know how to work with source control.
  • You are a problem solver with proactive technical skills.
  • You have a great attention for detail.
  • You have a positive work drive and can work efficiently towards tight deadlines.
  • You don’t have a 9 to 5 mentality.
  • You are willing to work in Antwerp, Belgium.

Please send your CV and motivation letter.